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Screenshot2branepurplebluereeditflat300jp
totalscenegreensflat300 (2)
untitledcybercycleNoRider
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rear2VplatformYellowflat300a3
purplesceneSaturationholoOverlayflat300paleblueborder
NewMauveSceneHoloFiguresflat300 (2)a3
platformmintreflectFxframedflat300
rearcloseupholo (2)flat300a3
multidisplaysflat300
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triangularHologV2flat300
greenMachines300ppi
Night holoport (Red)
TaxiPostBorderless300ppi
Deepest night platform

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 - creative process -

Creation of a three-dimensional digital model using Zbrush software.

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This typical hard-surface design consists of many individually created parts, all assembled and positioned together. The technique of 'Polygrouping' uses colour groups to help in the construction of these parts.

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Each constituent part can then be assigned a material effect (eg. metal or glass) and a colour with Zbrush's 'Polypaint' feature.

 

Lighting the finished model can be achieved through rendering a scene, either by default or customized lighting rigs

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• Various orthographic and isometric views of the early stages of the digital model without glass sections.

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• Early stage construction of the digital model with square colour patches indicating the positions of various 'polygroups'.

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• Rear view of digital model indicating parts with 'Polypaint' and material effects.  

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• Extended Zbrush Interface: three views of model with basic material/textures and 'Polypaint' colour effects applied.

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